There are still many more unique spells that Morrowind has to offer, and even more when one considers all the custom spells that they can create. This may not be super useful for long-range travel in TES6, since it will likely have Bethesda's modern fast travel, but it would make navigating large dungeons and towns incredibly efficient, since the player could mark and transport to different locations at will. Then, all they have to do is use recall and they will instantly be transported back to that spot. Using Mark, the player can pinpoint any position they desire. The married pair of Mark and Recall are incredibly handy hexes to keep on hand. Many of them would not be so broken if not for the spells which didn't survive the move towards Oblivion and beyond.įinally, the most useful out of any of Morrowind's spells is actually a two-spell combo. With the right stats, this could result in some extremely silly or downright broken spells. It also enhanced its regular magic system by way of the game's custom spell creator, which allowed players to stack up to three different spell effects onto a single cast. Morrowind has one of the most unique magic systems out of any Elder Scrolls game. The classic western RPG was stuffed with unique spells and spell effects for players to experiment with. There are plenty of Morrowind spells that could be recycled in The Elder Scrolls 6 to make it a better game - many of which weren't featured in Skyrim. Morrowind had a lot of unique characteristics not shared by any other Elder Scrolls game, especially when it comes to the game's magic system.
After almost 20 years past its release date, Elder Scrollsfans still sing praises for the series' third entry, Morrowind. This is for good reason.